An interesting set of photos, many of which I wouldn't associate with California.
Posted 12th Oct 2020 @ 09:06
I spent two years working with Flash, shortly after it was acquired by Adobe. It was a great tool but as it became more capable, it also became more power hungry.
Posted 11th Oct 2020 @ 21:49
Icon and logo design are two things I would love to be so much better at. Some excellent advice and examples here, well worth a read.
Posted 2nd Oct 2020 @ 20:22
Whenever complaints about Apple pop up — like, say, this weekend's story about a ripoff app topping the charts in the App Store — some number of people will respond along the lines of, “Well, what do you expect from a company run by a penny-pinching beancounter like Tim Cook?” I.e. that Apple, under Cook's leadership, has gotten cheap, and the reason for Problem X is that Apple refuses to spend money to fix it.
This is nonsense. Apple is not cheap. A miserly penny-wise/pound-foolish company does not design and build architectural marvels like this new store in Singapore. Apple spends lavishly on what they care about and consider important.
Agree with this from John Gruber, but to me it also gives weight to the fact that it seems like Apple are not investing enough in the App Store experience.
Posted 29th Sep 2020 @ 23:49
One of iMessage's greatest features is how it takes over SMS and MMS. It does it really well but transparently and I'm guessing that in a some cases it could be saving people money on their messaging bills when their messages are sent over data or wifi instead of actually being counted as an SMS or MMS.
Posted 29th Sep 2020 @ 21:53
App Clips looked like a good idea and with it's focus on small package sizes, it's going to be a win for consumers. But this is a very interesting use of the feature. In this case, it's being used to provide a demo of a game, but this could be a great way to offer a demo or short trial of an app.
Posted 29th Sep 2020 @ 19:07